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The Four Magics

The M&M rulebook describes only one version of magic: Sorcery. This is an exceptionally potent power, both flexible and useful. It reflects most comic-book magic relatively well. However, magic systems portrayed in most fantasy novels and in folklore are quite different from comic-book magic. They are not always fast, not always reliable, and typically have a lot more ÒflavorÓ to them.

To this end, we've created four new systems of magic suitable for use in M&M games! Whether your game uses the M&M rules in a fantasy setting or you just want a different take on a sorcerous character, this is the supplement for you! These magic systems can be used on their own, or as inspiration for how to alter your own gameÕs Sorcery power.

There are also a few new extras and flaws which were created in the process of making these magic powers; we think of them as Òtools to make the tools.Ó Perhaps you might find a use for these on other powers as well.

The Four Magics is just $4 of your hard-earned but well-spent money. This 1 MB Superlink supplement is a 20-page file, bookmarked and suitable for printing or on-screen viewing.

If you're still not convinced, why not read a review of the product?

Those interested in fantasy M&M games may also want to look at Monsters and Mayhem, a supplement designed specifically to adapt M&M rules to fantasy settings.

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